renderer update
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@@ -1,15 +1,15 @@
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package org.walruslab.kepler.render;
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import com.mojang.blaze3d.opengl.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.VertexFormat;
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import net.fabricmc.fabric.api.client.rendering.v1.HudRenderCallback;
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import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderContext;
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import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderEvents;
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import net.jpountz.util.Utils;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gl.ShaderProgramKeys;
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import net.minecraft.client.render.BufferRenderer;
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import net.minecraft.client.render.RenderLayer;
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import net.minecraft.client.render.Tessellator;
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import net.minecraft.client.render.VertexFormat;
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import net.minecraft.client.render.VertexFormats;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.projectile.ArrowEntity;
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@@ -145,12 +145,9 @@ public class TrajectoryRenderer {
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private static void renderLine(WorldRenderContext drawContext, List<Vector3f> points, float r, float g, float b) {
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// enable z-buffer
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RenderSystem.enableDepthTest();
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RenderSystem.depthFunc(GL11.GL_LEQUAL);
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RenderSystem.enableBlend();
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RenderSystem.defaultBlendFunc();
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RenderSystem.setShaderColor(r, g, b, 1.0f);
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GlStateManager._enableDepthTest();
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GlStateManager._depthFunc(GL11.GL_LEQUAL);
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GlStateManager._enableBlend();
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var tesselator = Tessellator.getInstance();
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var buf = tesselator.begin(VertexFormat.DrawMode.DEBUG_LINE_STRIP, VertexFormats.POSITION_COLOR);
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@@ -164,13 +161,9 @@ public class TrajectoryRenderer {
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float dz = (float) (point.z - playerPos.z);
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buf.vertex(mat, dx, dy, dz);
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buf.color(r, g, b, 1.0f);
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}
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RenderSystem.setShader(ShaderProgramKeys.POSITION_COLOR);
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RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f);
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BufferRenderer.drawWithGlobalProgram(buf.end());
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RenderLayer.getDebugLineStrip(1).draw(buf.end());
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}
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}
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