feat: add Lua help
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@@ -131,7 +131,8 @@ export const languageEnglish = {
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defaultVariables: "Here you can define your own default variables. use `<variable name>=<variable value>` format, seperated by newline. for example, `name=RisuAI`, which then can be used with trigger scripts and variables CBS like `{{getvar::A}}`, `{{setvar::A::B}}` or `{{? $A + 1}}`. if prompt template's default variable and character's default variable has same name, character's default variable will be used.",
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defaultVariables: "Here you can define your own default variables. use `<variable name>=<variable value>` format, seperated by newline. for example, `name=RisuAI`, which then can be used with trigger scripts and variables CBS like `{{getvar::A}}`, `{{setvar::A::B}}` or `{{? $A + 1}}`. if prompt template's default variable and character's default variable has same name, character's default variable will be used.",
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lowLevelAccess: "If enabled, it will enable access to features that requires high computing powers and executing AI model via triggers in the character. do not enable this unless you really need these features.",
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lowLevelAccess: "If enabled, it will enable access to features that requires high computing powers and executing AI model via triggers in the character. do not enable this unless you really need these features.",
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triggerLLMPrompt: "A prompt that would be sent to the model. you can use multi turns and roles by using `@@role user`, `@@role system`, `@@role assistant`. for example, \n\`\`\`\n@@role system\nrespond as hello\n@@role assistant\nhello\n@@role user\nhi\n\`\`\`",
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triggerLLMPrompt: "A prompt that would be sent to the model. you can use multi turns and roles by using `@@role user`, `@@role system`, `@@role assistant`. for example, \n\`\`\`\n@@role system\nrespond as hello\n@@role assistant\nhello\n@@role user\nhi\n\`\`\`",
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legacyTranslation: "If enabled, it will use the old translation method, which preprocess markdown and quotes before translations instead of postprocessing after translations."
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legacyTranslation: "If enabled, it will use the old translation method, which preprocess markdown and quotes before translations instead of postprocessing after translations.",
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luaHelp: "You can use Lua scripts as a trigger script. you can define onInput, onOutput, onStart functions. onInput is called when user sends a message, onOutput is called when character sends a message, onStart is called when the chat starts. for more information, see the documentation.",
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},
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},
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setup: {
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setup: {
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chooseProvider: "Choose AI Provider",
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chooseProvider: "Choose AI Provider",
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@@ -666,4 +667,5 @@ export const languageEnglish = {
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triggerSwitchWarn: "If you change the trigger type, current triggers will be lost. do you want to continue?",
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triggerSwitchWarn: "If you change the trigger type, current triggers will be lost. do you want to continue?",
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codeMode: "Code",
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codeMode: "Code",
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blockMode: "Block",
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blockMode: "Block",
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helpBlock: "Help",
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}
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}
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@@ -7,15 +7,15 @@
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import Check from "../UI/GUI/CheckInput.svelte";
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import Check from "../UI/GUI/CheckInput.svelte";
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import { addCharEmotion, addingEmotion, getCharImage, rmCharEmotion, selectCharImg, makeGroupImage, removeChar, changeCharImage } from "../../ts/characters";
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import { addCharEmotion, addingEmotion, getCharImage, rmCharEmotion, selectCharImg, makeGroupImage, removeChar, changeCharImage } from "../../ts/characters";
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import LoreBook from "./LoreBook/LoreBookSetting.svelte";
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import LoreBook from "./LoreBook/LoreBookSetting.svelte";
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import { alertConfirm, alertNormal, alertSelectChar, alertTOS, showHypaV2Alert } from "../../ts/alert";
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import { alertConfirm, alertMd, alertNormal, alertSelectChar, alertTOS, showHypaV2Alert } from "../../ts/alert";
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import BarIcon from "./BarIcon.svelte";
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import BarIcon from "./BarIcon.svelte";
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import { findCharacterbyId, getAuthorNoteDefaultText, parseKeyValue, selectMultipleFile } from "../../ts/util";
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import { findCharacterbyId, getAuthorNoteDefaultText, parseKeyValue, selectMultipleFile } from "../../ts/util";
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import { onDestroy } from "svelte";
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import { onDestroy } from "svelte";
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import {isEqual} from 'lodash'
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import {isEqual} from 'lodash'
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import Help from "../Others/Help.svelte";
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import Help from "../Others/Help.svelte";
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import { exportChar } from "src/ts/characterCards";
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import { exportChar, hubURL } from "src/ts/characterCards";
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import { getElevenTTSVoices, getWebSpeechTTSVoices, getVOICEVOXVoices, oaiVoices, getNovelAIVoices, FixNAITTS } from "src/ts/process/tts";
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import { getElevenTTSVoices, getWebSpeechTTSVoices, getVOICEVOXVoices, oaiVoices, getNovelAIVoices, FixNAITTS } from "src/ts/process/tts";
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import { checkCharOrder, getFileSrc } from "src/ts/storage/globalApi";
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import { checkCharOrder, getFileSrc, openURL } from "src/ts/storage/globalApi";
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import { addGroupChar, rmCharFromGroup } from "src/ts/process/group";
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import { addGroupChar, rmCharFromGroup } from "src/ts/process/group";
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import TextInput from "../UI/GUI/TextInput.svelte";
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import TextInput from "../UI/GUI/TextInput.svelte";
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import NumberInput from "../UI/GUI/NumberInput.svelte";
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import NumberInput from "../UI/GUI/NumberInput.svelte";
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@@ -638,8 +638,13 @@
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}
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}
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}}>Lua</button>
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}}>Lua</button>
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</div>
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</div>
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{#if currentChar.data?.triggerscript?.[0]?.effect?.[0]?.type === 'triggercode' || currentChar.data?.triggerscript?.[0]?.effect?.[0]?.type === 'triggerlua'}
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{#if currentChar.data?.triggerscript?.[0]?.effect?.[0]?.type === 'triggercode'}
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<TextAreaInput highlight margin="both" autocomplete="off" bind:value={currentChar.data.triggerscript[0].effect[0].code}></TextAreaInput>
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<TextAreaInput highlight margin="both" autocomplete="off" bind:value={currentChar.data.triggerscript[0].effect[0].code}></TextAreaInput>
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{:else if currentChar.data?.triggerscript?.[0]?.effect?.[0]?.type === 'triggerlua'}
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<TextAreaInput margin="both" autocomplete="off" bind:value={currentChar.data.triggerscript[0].effect[0].code}></TextAreaInput>
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<Button on:click={() => {
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openURL(hubURL + '/redirect/docs/lua')
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}}>{language.helpBlock}</Button>
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{:else}
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{:else}
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<TriggerList bind:value={currentChar.data.triggerscript} lowLevelAble={currentChar.data.lowLevelAccess} />
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<TriggerList bind:value={currentChar.data.triggerscript} lowLevelAble={currentChar.data.lowLevelAccess} />
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{/if}
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{/if}
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