Refactor image.ts to use checkImageType instead of isAPNG
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@@ -3,7 +3,7 @@ import { selectSingleFile } from "./util";
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import { v4 } from "uuid";
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import { v4 } from "uuid";
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import { DataBase } from "./storage/database";
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import { DataBase } from "./storage/database";
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import { get } from "svelte/store";
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import { get } from "svelte/store";
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import { isAPNG } from "./parser";
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import { checkImageType, isAPNG } from "./parser";
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import { PngChunk } from "./pngChunk";
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import { PngChunk } from "./pngChunk";
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const inlayStorage = localforage.createInstance({
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const inlayStorage = localforage.createInstance({
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@@ -100,8 +100,8 @@ export function supportsInlayImage(){
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}
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}
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export async function reencodeImage(img:Uint8Array){
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export async function reencodeImage(img:Uint8Array){
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if(isAPNG(img)){
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if(checkImageType(img) === 'PNG'){
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return PngChunk.write(img, {}) as Promise<Buffer>
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return img
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}
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}
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const canvas = document.createElement('canvas')
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const canvas = document.createElement('canvas')
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const imgObj = new Image()
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const imgObj = new Image()
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