[fix] typo fix

This commit is contained in:
kwaroran
2023-05-25 21:53:46 +09:00
parent f79d3c66e6
commit 82caf95dae
2 changed files with 2 additions and 2 deletions

View File

@@ -42,7 +42,7 @@ export const languageEnglish = {
loreActivationKey: "If one of the activation key exists in context, the lore will be activated and prompt will go in. seperated by commas.",
loreorder: "If insert Order is higher, it will effect the model more, and it will more lessly cuted when activated lore are many.",
bias:"bias is a key-value data which modifies the likelihood of string appearing.\nit can be -100 to 100, higher values will be more likely to appear, and lower values will be more unlikely to appear \nWarning: if the tokenizer is wrong, it not work properly.",
emotion: "Emotion Images option shows image depending at character's emotion which is analized by character's response. you must input emotion name as words *(like joy, happy, fear and etc.)* .emotion named **netural** will be default emotion if it exists. must be more then 3 images to work properly.",
emotion: "Emotion Images option shows image depending at character's emotion which is analized by character's response. you must input emotion name as words *(like joy, happy, fear and etc.)* .emotion named **neutral** will be default emotion if it exists. must be more then 3 images to work properly.",
imggen: "Image Generation option generates and shows image from external program. the image is generated by image prompt, which is made by analizing current chat. \n\n image generation is analized based on key-value arguments, which are configarable in below."
+ "\n\Zn**'always'** key applys always, and dosen't changes. **'negative'** key applys always in negative value for image generation."
+ "\n\nobjects with other key's value will change according to the key's name as the chat progresses."