Refactor table rendering in BotSettings, ModuleMenu, and CharConfig components

This commit is contained in:
kwaroran
2024-10-22 22:11:36 +09:00
parent 8e1d014f6e
commit e8a38c6570
3 changed files with 8 additions and 7 deletions

View File

@@ -538,7 +538,7 @@
</tr>
{#if currentChar.data.emotionImages.length === 0}
<tr>
<div class="text-textcolor2">{language.noImages}</div>
<td colspan="3">{language.noImages}</td>
</tr>
{:else}
{#each emos as emo, i}
@@ -636,7 +636,8 @@
</tr>
{#if currentChar.data.bias.length === 0}
<tr>
<div class="text-textcolor2"> {language.noBias}</div>
<td colspan="3">{language.noBias}</td>
</tr>
{/if}
{#each currentChar.data.bias as bias, i}
@@ -1036,7 +1037,7 @@
</tr>
{#if currentChar.data.alternateGreetings.length === 0}
<tr>
<div class="text-textcolor2"> No Messages</div>
<td colspan="3">{language.noData}</td>
</tr>
{/if}
{#each currentChar.data.alternateGreetings as bias, i}
@@ -1092,7 +1093,7 @@
</tr>
{#if (!currentChar.data.additionalAssets) || currentChar.data.additionalAssets.length === 0}
<tr>
<div class="text-textcolor2"> No Assets</div>
<td class="text-textcolor2"> No Assets</td>
</tr>
{:else}
{#each currentChar.data.additionalAssets as assets, i}