[feat] added character lore settings
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@@ -5,6 +5,7 @@
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import { DownloadIcon, FolderUpIcon, ImportIcon, PlusIcon } from "lucide-svelte";
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import { addLorebook, exportLoreBook, importLoreBook } from "../../ts/process/lorebook";
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import LoreBookData from "./LoreBookData.svelte";
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import Check from "../Others/Check.svelte";
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let submenu = 0
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</script>
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@@ -25,42 +26,71 @@
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<span>{language.settings}</span>
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</button>
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</div>
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<span class="text-gray-500 mt-2 mb-6 text-sm">{submenu === 0 ? $DataBase.characters[$selectedCharID].type === 'group' ? language.groupLoreInfo : language.globalLoreInfo : language.localLoreInfo}</span>
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<div class="border-solid border-borderc p-2 flex flex-col border-1">
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{#if submenu === 0}
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{#if $DataBase.characters[$selectedCharID].globalLore.length === 0}
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<span class="text-gray-500">No Lorebook</span>
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{:else}
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{#each $DataBase.characters[$selectedCharID].globalLore as book, i}
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{#if i !== 0}
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<div class="border-borderc mt-2 mb-2 w-full border-solid border-b-1 seperator"></div>
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{/if}
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<LoreBookData bind:value={$DataBase.characters[$selectedCharID].globalLore[i]} onRemove={() => {
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let lore = $DataBase.characters[$selectedCharID].globalLore
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lore.splice(i, 1)
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$DataBase.characters[$selectedCharID].globalLore = lore
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}}/>
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{/each}
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{#if submenu !== 2}
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<span class="text-gray-500 mt-2 mb-6 text-sm">{submenu === 0 ? $DataBase.characters[$selectedCharID].type === 'group' ? language.groupLoreInfo : language.globalLoreInfo : language.localLoreInfo}</span>
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<div class="border-solid border-borderc p-2 flex flex-col border-1">
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{#if submenu === 0}
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{#if $DataBase.characters[$selectedCharID].globalLore.length === 0}
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<span class="text-gray-500">No Lorebook</span>
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{:else}
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{#each $DataBase.characters[$selectedCharID].globalLore as book, i}
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{#if i !== 0}
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<div class="border-borderc mt-2 mb-2 w-full border-solid border-b-1 seperator"></div>
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{/if}
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<LoreBookData bind:value={$DataBase.characters[$selectedCharID].globalLore[i]} onRemove={() => {
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let lore = $DataBase.characters[$selectedCharID].globalLore
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lore.splice(i, 1)
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$DataBase.characters[$selectedCharID].globalLore = lore
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}}/>
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{/each}
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{/if}
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{:else if submenu === 1}
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{#if $DataBase.characters[$selectedCharID].chats[$DataBase.characters[$selectedCharID].chatPage].localLore.length === 0}
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<span class="text-gray-500">No Lorebook</span>
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{:else}
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{#each $DataBase.characters[$selectedCharID].chats[$DataBase.characters[$selectedCharID].chatPage].localLore as book, i}
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{#if i !== 0}
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<div class="border-borderc mt-2 mb-2 w-full border-solid border-b-1 seperator"></div>
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{/if}
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<LoreBookData bind:value={$DataBase.characters[$selectedCharID].chats[$DataBase.characters[$selectedCharID].chatPage].localLore[i]} onRemove={() => {
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let lore = $DataBase.characters[$selectedCharID].chats[$DataBase.characters[$selectedCharID].chatPage].localLore
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lore.splice(i, 1)
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$DataBase.characters[$selectedCharID].chats[$DataBase.characters[$selectedCharID].chatPage].localLore = lore
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}}/>
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{/each}
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{/if}
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{/if}
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</div>
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{:else}
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{#if $DataBase.characters[$selectedCharID].loreSettings}
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<div class="flex items-center mt-4">
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<Check check={false} onChange={() => {
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$DataBase.characters[$selectedCharID].loreSettings = undefined
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}}/>
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<span>{language.useGlobalSettings}</span>
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</div>
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<div class="flex items-center mt-4">
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<Check bind:check={$DataBase.characters[$selectedCharID].loreSettings.recursiveScanning}/>
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<span>{language.recursiveScanning}</span>
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</div>
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<span class="text-neutral-200 mt-4 mb-2">{language.loreBookDepth}</span>
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<input class="text-neutral-200 mb-4 p-2 bg-transparent input-text focus:bg-selected text-sm" type="number" min={0} max="20" bind:value={$DataBase.characters[$selectedCharID].loreSettings.scanDepth}>
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<span class="text-neutral-200">{language.loreBookToken}</span>
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<input class="text-neutral-200 mb-4 p-2 bg-transparent input-text focus:bg-selected text-sm" type="number" min={0} max="4096" bind:value={$DataBase.characters[$selectedCharID].loreSettings.tokenBudget}>
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{:else}
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{#if $DataBase.characters[$selectedCharID].chats[$DataBase.characters[$selectedCharID].chatPage].localLore.length === 0}
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<span class="text-gray-500">No Lorebook</span>
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{:else}
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{#each $DataBase.characters[$selectedCharID].chats[$DataBase.characters[$selectedCharID].chatPage].localLore as book, i}
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{#if i !== 0}
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<div class="border-borderc mt-2 mb-2 w-full border-solid border-b-1 seperator"></div>
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{/if}
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<LoreBookData bind:value={$DataBase.characters[$selectedCharID].chats[$DataBase.characters[$selectedCharID].chatPage].localLore[i]} onRemove={() => {
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let lore = $DataBase.characters[$selectedCharID].chats[$DataBase.characters[$selectedCharID].chatPage].localLore
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lore.splice(i, 1)
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$DataBase.characters[$selectedCharID].chats[$DataBase.characters[$selectedCharID].chatPage].localLore = lore
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}}/>
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{/each}
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{/if}
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<div class="flex items-center mt-4">
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<Check check={true} onChange={() => {
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$DataBase.characters[$selectedCharID].loreSettings = {
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tokenBudget: $DataBase.loreBookToken,
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scanDepth:$DataBase.loreBookDepth,
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recursiveScanning: false
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}
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}}/>
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<span>{language.useGlobalSettings}</span>
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</div>
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{/if}
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</div>
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{/if}
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{#if submenu !== 2}
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<div class="text-gray-500 mt-2 flex">
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<button on:click={() => {addLorebook(submenu)}} class="hover:text-neutral-200 cursor-pointer">
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@@ -77,7 +107,7 @@
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<FolderUpIcon />
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</button>
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</div>
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{/if}
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<style>
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.seperator{
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border-top: 0px;
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