Files
risuai/src/etc/example-char.js
2023-11-08 17:00:44 +09:00

100 lines
3.5 KiB
JavaScript

//The @use comment tells the program what callable functions exist. If you omit this, the function will not be called.
//@use editInput
//@use editOutput
//@use editProcess
//@use editDisplay
//@use onButtonClick
async function editInput(text){
//editInput is a callable function that is called when the user inputs text into the input box.
//the first argument is the text that the user input.
//the text would replaced to return value, which would change the real value.
return text;
}
async function editOutput(text){
//editOutput is a callable function that is called when bot outputs text.
//the first argument is the text that the bot outputs.
//the text would replaced to return value, which would change the real value.
return text;
}
async function editProcess(text){
//editOutput is a callable function that is called when before request.
//the first argument is the original text.
//the text would replaced to return value and used in request, but it would not change the real value.
return text;
}
async function editDisplay(text){
//editDisplay is a callable function that is called when before display.
//the first argument is the original text.
//the text would replaced to return value and be displayed, but it would not change the real value.
return text
}
async function onButtonClick(code){
//onButtonClick is a callable function that is called when the user clicks the button.
//a button is a html element that has the attribute "risu-btn".
//the first argument is the code of the button.
//example: <button risu-btn="example-char">button</button> uses "example-char" as the code.
//return value is not used.
return
}
function showcase(){
//this is a function for just introducing the apis.
//getChat() returns the chat object.
const chat = await getChat()
//setChat(chat) sets the chat object.
//must be a valid chat object.
//returns true if success, false if failed.
await setChat(chat)
//getName() returns the name of the character.
const name = await getName()
//setName(name) sets the name of the character.
//must be a valid string.
//returns true if success, false if failed.
await setName(name)
//getDescription() returns the description of the character.
const description = await getDescription()
//setDescription(description) sets the description of the character.
//must be a valid string.
//returns true if success, false if failed.
await setDescription(description)
//getCharacterFirstMessage() returns the first message of the character.
const firstMessage = await getCharacterFirstMessage()
//setCharacterFirstMessage(firstMessage) sets the first message of the character.
//must be a valid string.
//returns true if success, false if failed.
await setCharacterFirstMessage(firstMessage)
//setState(stateName, data) sets the states of the character.
//states are used to store data, because the data would be lost every time when function is called.
//stateName must be a valid string.
//data must be a valid string, number or boolean.
//returns true if success, false if failed.
await setState("somedata", "data")
await setState("anotherdata", 123)
//getState(stateName) returns the state of the character.
//stateName must be a valid string.
//returns the data if success, null if failed.
const data = await getState("somedata")
const anotherdata = await getState("anotherdata")
}