Add initial project files including CMake configuration, Python extractor, and CUDA implementation
This commit is contained in:
3
.gitignore
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.gitignore
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build
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output.txt
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data
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22
.vscode/c_cpp_properties.json
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.vscode/c_cpp_properties.json
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{
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"configurations": [
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{
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"name": "Win32",
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"includePath": [
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"${workspaceFolder}/**"
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],
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"defines": [
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"_DEBUG",
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"UNICODE",
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"_UNICODE"
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],
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"windowsSdkVersion": "10.0.22621.0",
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"compilerPath": "cl.exe",
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"cStandard": "c17",
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"cppStandard": "c++17",
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"intelliSenseMode": "windows-msvc-x64",
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"configurationProvider": "ms-vscode.cmake-tools"
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}
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],
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"version": 4
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}
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5
.vscode/settings.json
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.vscode/settings.json
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{
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"files.associations": {
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"algorithm": "cpp"
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}
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}
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15
CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
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project(MyCUDAProject LANGUAGES CXX CUDA)
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# add_compile_options("$<$<CXX_COMPILER_ID:MSVC>:/source-charset:utf-8 /execution-charset:utf-8>")
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set(CMAKE_CXX_STANDARD 17)
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set(SOURCES
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src/main.cu
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)
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add_executable(my_cuda_app ${SOURCES})
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set_target_properties(my_cuda_app PROPERTIES
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CUDA_ARCHITECTURES 89
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)
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28
python/extractor.py
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python/extractor.py
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input_path = "../data/structures_end_ac.txt"
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cities_output_path = "../data/cities.txt"
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stronghold_output_path = "../data/strongholds.txt"
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import csv
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import os
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def extract_structure_data(input_path):
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cities = []
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strongholds = []
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with open(input_path, 'r') as file:
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reader = csv.reader(file, delimiter=';')
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for row in reader:
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if len(row) > 1 and (row[1] == 'ancient_city'):
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cities.append((row[2], row[3]))
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if len(row) > 1 and (row[1] == 'stronghold'):
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strongholds.append((row[2], row[3]))
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return cities, strongholds
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def write_to_file(data, output_path):
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with open(output_path, 'w') as file:
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for item in data:
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file.write(f"{item[0]} 100 {item[1]}\n")
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cities, strongholds = extract_structure_data(input_path)
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write_to_file(cities, cities_output_path)
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write_to_file(strongholds, stronghold_output_path)
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70
report.md
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report.md
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# 고대 도시 + 엔드 근접점 탐색
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## 데이터
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- 수집 범위: `AABB (-50000 -50000) (50000 50000)`
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- 수집 대상: `minecraft:stronghold`, `minecraft:ancient_city`
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## 실험 환경
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- CUDA 12.8 GPU 가속
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- 3차원 좌표 데이터 2쌍 -> Grid Search에 적합
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- y좌표 무시 필요성 있음
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## 실험 결과
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- 실험 시간: 183.18ms
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|`minecraft:ancient_city (x, z)`|`minecraft:stronghold (x, z)`|`distance (blocks)`|
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|---|---|---|
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|2880, 7040|2900, 6996|48.3322|
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|-736, 1600|-812, 1492|132.061|
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|-320, -13648|-364, -13804|162.086|
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|-20160, 80|-19980, 52|182.165|
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|-20176, -3424|-20380, -3468|208.691|
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|-19408, -6768|-19420, -6988|220.327|
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|10464, 17488|10244, 17652|274.401|
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|-15632, -12848|-15388, -12716|277.417|
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|-19760, -160|-19980, 52|305.522|
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|10560, 17712|10244, 17652|321.646|
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|20064, -3376|20068, -3724|348.023|
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|-20288, -144|-19980, 52|365.075|
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|-6752, 5616|-6412, 5764|370.815|
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|-14112, -688|-13772, -844|374.08|
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|-14592, 3280|-14300, 3524|380.526|
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|8832, 6704|8644, 6372|381.534|
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|-1696, -16384|-1420, -16668|396.02|
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|9040, 6352|8644, 6372|396.505|
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|-19040, -7120|-19420, -6988|402.274|
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|-5728, -656|-5356, -844|416.807|
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|-7840, 208|-7884, 628|422.298|
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|2800, -17648|2628, -17260|424.415|
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|-20224, 416|-19980, 52|438.215|
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|-14592, 3872|-14300, 3524|454.277|
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|2400, -16864|2628, -17260|456.946|
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|3952, 19632|3508, 19796|473.32|
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|496, 19664|148, 19988|475.479|
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|-544, -23648|-764, -23212|488.361|
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|-272, -20576|-124, -21052|498.478|
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|2160, -17088|2628, -17260|498.606|
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|-720, 992|-812, 1492|508.394|
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|-19440, 3616|-19948, 3636|508.394|
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|-10656, 4736|-10284, 4388|509.4|
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|2800, 7504|2900, 6996|517.749|
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|-7664, 7440|-7308, 7828|526.574|
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|17904, -9952|17908, -10508|556.014|
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|-20544, 0|-19980, 52|566.392|
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|10608, 18096|10244, 17652|574.136|
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|-18000, 1536|-17468, 1300|581.997|
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|-20960, -3360|-20380, -3468|589.969|
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|-720, -20960|-124, -21052|603.059|
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|-14896, 3680|-14300, 3524|616.078|
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|-18816, -6864|-19420, -6988|616.597|
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|-14400, -768|-13772, -844|632.582|
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|-19808, -6480|-19420, -6988|639.225|
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|16160, 12848|15556, 13060|640.125|
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|2096, -17632|2628, -17260|649.159|
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|-19424, -304|-19980, 52|660.206|
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|-14432, -912|-13772, -844|663.494|
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|-640, -21488|-124, -21052|675.538|
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|13840, -5632|13172, -5500|680.917|
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|16240, 13056|15556, 13060|684.012|
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162
src/main.cu
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src/main.cu
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#include <vector>
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#include <fstream>
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#include <sstream>
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#include <iostream>
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#include <cuda_runtime.h>
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#include <algorithm>
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#include <chrono>
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__global__ void find_nearest_B(
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const float3 *__restrict__ A,
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const float3 *__restrict__ B,
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int *nearest_idx,
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int N, int M)
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{
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int idx = blockDim.x * blockIdx.x + threadIdx.x;
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if (idx >= N)
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return;
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float3 a = A[idx];
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float min_dist = 1e30f;
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int min_j = -1;
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for (int j = 0; j < M; ++j)
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{
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float dx = a.x - B[j].x;
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float dy = a.y - B[j].y;
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float dz = a.z - B[j].z;
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float dist = dx * dx + dy * dy + dz * dz;
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if (dist < min_dist)
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{
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min_dist = dist;
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min_j = j;
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}
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}
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nearest_idx[idx] = min_j;
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}
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std::vector<float3> load_coords_from_file(const std::string &filename)
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{
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std::vector<float3> coords;
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std::ifstream file(filename);
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if (!file)
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{
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std::cerr << "Unable to open file: " << filename << std::endl;
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return coords;
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}
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std::string line;
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while (std::getline(file, line))
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{
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std::istringstream iss(line);
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float x, y, z;
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if (iss >> x >> y >> z)
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{
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coords.push_back(make_float3(x, y, z));
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}
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}
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return coords;
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}
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void save_results_sorted(const std::string &filename,
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const std::vector<float3> &h_A,
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const std::vector<float3> &h_B,
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const std::vector<int> &indices)
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{
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struct Entry
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{
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float ax, az;
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float bx, bz;
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float dist;
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};
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std::vector<Entry> entries;
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for (size_t i = 0; i < indices.size(); ++i)
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{
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float3 a = h_A[i];
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float3 b = h_B[indices[i]];
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float dx = a.x - b.x;
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float dy = a.y - b.y;
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float dz = a.z - b.z;
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float dist = sqrtf(dx * dx + dy * dy + dz * dz);
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entries.push_back({a.x, a.z, b.x, b.z, dist});
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}
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std::sort(entries.begin(), entries.end(), [](const Entry &e1, const Entry &e2)
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{ return e1.dist < e2.dist; });
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std::ofstream file(filename);
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for (const auto &e : entries)
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{
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file << e.ax << " " << e.az << " "
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<< e.bx << " " << e.bz << " "
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<< e.dist << std::endl;
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}
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}
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int main()
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{
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auto t_start = std::chrono::high_resolution_clock::now();
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std::vector<float3> h_A = load_coords_from_file("data/cities.txt");
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std::vector<float3> h_B = load_coords_from_file("data/strongholds.txt");
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int N = h_A.size();
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int M = h_B.size();
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if (N == 0 || M == 0)
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{
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std::cerr << "Coords empty." << std::endl;
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return 1;
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}
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float3 *d_A;
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float3 *d_B;
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int *d_nearest_idx;
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cudaMalloc(&d_A, sizeof(float3) * N);
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cudaMalloc(&d_B, sizeof(float3) * M);
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cudaMalloc(&d_nearest_idx, sizeof(int) * N);
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cudaMemcpy(d_A, h_A.data(), sizeof(float3) * N, cudaMemcpyHostToDevice);
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cudaMemcpy(d_B, h_B.data(), sizeof(float3) * M, cudaMemcpyHostToDevice);
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int threads = 256;
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int blocks = (N + threads - 1) / threads;
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// ✅ CUDA 커널 시간 측정 시작
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cudaEvent_t start, stop;
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cudaEventCreate(&start);
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cudaEventCreate(&stop);
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cudaEventRecord(start);
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find_nearest_B<<<blocks, threads>>>(d_A, d_B, d_nearest_idx, N, M);
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cudaEventRecord(stop);
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cudaEventSynchronize(stop);
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float milliseconds = 0;
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cudaEventElapsedTime(&milliseconds, start, stop);
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std::cout << "CUDA kernel time: " << milliseconds << " ms" << std::endl;
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std::vector<int> h_nearest_idx(N);
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cudaMemcpy(h_nearest_idx.data(), d_nearest_idx, sizeof(int) * N, cudaMemcpyDeviceToHost);
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save_results_sorted("output.txt", h_A, h_B, h_nearest_idx);
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cudaFree(d_A);
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cudaFree(d_B);
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cudaFree(d_nearest_idx);
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auto t_end = std::chrono::high_resolution_clock::now();
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std::chrono::duration<double> elapsed = t_end - t_start;
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std::cout << "Total time: " << elapsed.count() * 1000.0 << " ms" << std::endl;
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std::cout << "Saved to output.txt." << std::endl;
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return 0;
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}
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