# PR Checklist
- [ ] Have you checked if it works normally in all models? *Ignore this
if it doesn't use models.*
- [ ] Have you checked if it works normally in all web, local, and node
hosted versions? If it doesn't, have you blocked it in those versions?
- [ ] Have you added type definitions?
# Description
Because of this, even when useAutoTranslateInput is turned off, Google
translation request runs every time a sentence is modified.

# PR Checklist
- [ ] Have you checked if it works normally in all models? *Ignore this
if it doesn't use models.*
- [ ] Have you checked if it works normally in all web, local, and node
hosted versions? If it doesn't, have you blocked it in those versions?
- [ ] Have you added type definitions?
# Description
The community have reported an issue where chat array-related effects
malfunction when using modules using Lua alongside modules using blocks.
It appears that my previous PR, #639, may be the cause of this problem.
This PR included the following changes:
1. Reverted a previous change to allow Lua triggers to cycle correctly
within the trigger pipeline.
2. After that, the issue that the previous PR attempted to fix has
(understandably) resurfaced. To address this, I've taken a different
approach: To prevent a situation where a created Lua mutex would
eternally reference a single chat object if not initialized again, I've
added a chat variable to the `luaEngineState` interface and updated it
on every call.
3. I noticed that the `removeChat` function was included twice in the
Lua bindings. I've removed one. (Or was this intentional?)
4. Modified the `getFullChat` function to also return the creation time
of the chat.
Just in case, I've also attached a link to the bot card with Lua trigger
I used for testing: https://files.catbox.moe/ujqt3o.jpeg
# PR Checklist
- [ ] Have you checked if it works normally in all models? *Ignore this
if it doesn't use models.*
- [ ] Have you checked if it works normally in all web, local, and node
hosted versions? If it doesn't, have you blocked it in those versions?
- [ ] Have you added type definitions?
# Description
It would be convenient if there was a cbs like this when handling module
assets. Thanks for your time.
# PR Checklist
- [X] Have you checked if it works normally in all models? *Ignore this
if it doesn't use models.*
- [(X)] Have you checked if it works normally in all web, local, and
node hosted versions? If it doesn't, have you blocked it in those
versions?
~~I'm an idiot but I see no reasons why this wouldn't work, it's just a
list update. (。•̀ᴗ-)✧~~
Edit: Yes, it does work in local Docker copy.
# Description
Copied directly from
https://openrouter.ai/docs/features/provider-routing
existing character chat folder
# PR Checklist
- [ ] Have you checked if it works normally in all models? *Ignore this
if it doesn't use models.*
- [ ] Have you checked if it works normally in all web, local, and node
hosted versions? If it doesn't, have you blocked it in those versions?
- [ ] Have you added type definitions?
# Description
기존 캐릭터에 폴더 추가 안되는 것을 수정하는 PR입니다.