feat: core
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21
.gitignore
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21
.gitignore
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# Created by https://www.toptal.com/developers/gitignore/api/rust
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# Edit at https://www.toptal.com/developers/gitignore?templates=rust
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### Rust ###
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# Generated by Cargo
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# will have compiled files and executables
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debug/
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target/
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# Remove Cargo.lock from gitignore if creating an executable, leave it for libraries
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# More information here https://doc.rust-lang.org/cargo/guide/cargo-toml-vs-cargo-lock.html
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Cargo.lock
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# These are backup files generated by rustfmt
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**/*.rs.bk
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# MSVC Windows builds of rustc generate these, which store debugging information
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*.pdb
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# End of https://www.toptal.com/developers/gitignore/api/rust
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3
Cargo.toml
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3
Cargo.toml
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[workspace]
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resolver = "3"
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members = ["crates/core"]
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10
crates/core/Cargo.toml
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10
crates/core/Cargo.toml
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[package]
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name = "soft-mixer-core"
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version = "0.1.0"
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edition = "2024"
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[dependencies]
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crossbeam = { version = "0.8.4", features = ["crossbeam-channel"] }
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parking_lot = "0.12.4"
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rayon = "1.11.0"
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thiserror = "2.0.16"
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11
crates/core/src/buffer.rs
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11
crates/core/src/buffer.rs
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use crate::constant::SAMPLE;
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pub struct AudioBuffer<const N: usize>(pub [SAMPLE; N]);
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impl<const N: usize> AudioBuffer<N> {
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pub fn add_mut(&mut self, other: &Self) {
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for i in 0..N {
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self.0[i] = self.0[i].saturating_add(other.0[i]);
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}
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}
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}
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1
crates/core/src/constant.rs
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1
crates/core/src/constant.rs
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pub type SAMPLE = i16;
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4
crates/core/src/lib.rs
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4
crates/core/src/lib.rs
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mod buffer;
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mod constant;
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pub mod stream;
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pub mod transformer;
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13
crates/core/src/stream.rs
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crates/core/src/stream.rs
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use crate::{buffer::AudioBuffer, constant::SAMPLE};
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pub trait AudioStream<const N: usize>: Send {
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fn update(&self, upstream: &mut AudioBuffer<N>);
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}
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pub trait AudioSource<const N: usize>: Send {
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fn update(&self) -> AudioBuffer<N>;
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}
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pub trait BinaryStream<const N: usize>: Send {
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fn next(&self) -> [u8; N];
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}
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1
crates/core/src/transformer.rs
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1
crates/core/src/transformer.rs
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pub mod mixer;
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31
crates/core/src/transformer/mixer.rs
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31
crates/core/src/transformer/mixer.rs
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use crate::{buffer::AudioBuffer, stream::AudioStream};
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use rayon::prelude::ParallelIterator;
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pub struct Mixed<S, const N: usize>
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where
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S: AudioStream<N>,
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{
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upstreams: Vec<S>,
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}
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impl<S, const N: usize> AudioStream<N> for Mixed<S, N>
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where
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S: AudioStream<N>,
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{
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fn update(&self, out: &mut AudioBuffer<N>) {
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let bufs: Vec<AudioBuffer<N>> = self
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.upstreams
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.iter() // TODO = DO IT PARALLEL. It's the main purpose of the project. Why
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// do you even do it in single thread if you develop the engine?
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.map(|upstream| {
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let mut out = AudioBuffer([0; N]);
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upstream.update(&mut out);
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out
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})
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.collect();
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for buf in bufs {
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out.add_mut(&buf);
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}
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}
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}
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